class BackgroundBlurVideoFrameProcessor : VideoSource, VideoSink
BackgroundBlurVideoFrameProcessor Draws frames to RGBA, converts to CPU, identifies the foreground person and blurs the background of a video frame.
logger
- : Logger - Logger to log the data.
eglCoreFactory
- : EglCoreFactory - Factory to create EglCore objects to hold EGL state.
context
- : Context - Context to create blur and segmentation processor.
configurations
- : BackgroundBlurConfiguration - BlurStrength - how much blur to apply to a frame. It
specifies blurValue that corresponds to blur radius used in gaussian blur. It
accepts a float value from 0 to 25, where higher the number more blurrier the image will be.
<init> |
BackgroundBlurVideoFrameProcessor Draws frames to RGBA, converts to CPU, identifies the foreground person and blurs the background of a video frame. BackgroundBlurVideoFrameProcessor(logger: Logger, eglCoreFactory: EglCoreFactory, context: Context, configurations: BackgroundBlurConfiguration?) |
configurations |
: BackgroundBlurConfiguration - BlurStrength - how much blur to apply to a frame. It specifies blurValue that corresponds to blur radius used in gaussian blur. It accepts a float value from 0 to 25, where higher the number more blurrier the image will be. var configurations: BackgroundBlurConfiguration? |
contentHint |
Content hint for downstream processing val contentHint: VideoContentHint |
addVideoSink |
Add a video sink which will immediately begin to receive new frames. fun addVideoSink(sink: VideoSink): Unit |
getBackgroundBlurredBitmap |
fun getBackgroundBlurredBitmap(inputBitmap: Bitmap, frame: VideoFrame): Bitmap? |
onVideoFrameReceived |
Receive a video frame from some upstream source. The VideoSink may render, store, process, and forward the frame, among other applications. fun onVideoFrameReceived(frame: VideoFrame): Unit |
release |
fun release(): Unit |
removeVideoSink |
Remove a video sink which will no longer receive new frames on return fun removeVideoSink(sink: VideoSink): Unit |