amazon-chime-sdk / com.amazonaws.services.chime.sdk.meetings.audiovideo.video.gl / TextureRenderView

TextureRenderView

open class TextureRenderView : TextureView, SurfaceTextureListener, EglVideoRenderView

TextureRenderView is an implementation of EglVideoRenderView which uses EGL14 and OpenGLES2 to draw any incoming video buffer types to the surface provided by the inherited TextureView

Note that since most TextureRenderView objects will not be constructed in code, builders must pass in the Logger directly before initialization by setting logger

Constructors

<init>

TextureRenderView is an implementation of EglVideoRenderView which uses EGL14 and OpenGLES2 to draw any incoming video buffer types to the surface provided by the inherited TextureView

TextureRenderView(context: Context, attrs: AttributeSet? = null, defStyle: Int = 0)

Properties

logger

var logger: Logger

mirror

If true, rendered frames will be mirrored across the vertical axis

var mirror: Boolean

scalingType

VideoScalingType used to render on this view. May impact cropping.

var scalingType: VideoScalingType

Functions

init

Initialize view with factory to create EglCore objects to hold/share EGL state

open fun init(eglCoreFactory: EglCoreFactory): Unit

onLayout

open fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int): Unit

onMeasure

open fun onMeasure(widthSpec: Int, heightSpec: Int): Unit

onSurfaceTextureAvailable

open fun onSurfaceTextureAvailable(surface: SurfaceTexture, width: Int, height: Int): Unit

onSurfaceTextureDestroyed

open fun onSurfaceTextureDestroyed(surface: SurfaceTexture): Boolean

onSurfaceTextureSizeChanged

open fun onSurfaceTextureSizeChanged(surface: SurfaceTexture, width: Int, height: Int): Unit

onSurfaceTextureUpdated

open fun onSurfaceTextureUpdated(surface: SurfaceTexture): Unit

onVideoFrameReceived

Receive a video frame from some upstream source. The VideoSink may render, store, process, and forward the frame, among other applications.

open fun onVideoFrameReceived(frame: VideoFrame): Unit

release

Deallocate any state or resources held by this object

open fun release(): Unit