GlUtil
Properties
Functions
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Checks to see if a OpenGLES error has been raised. Will throw exception if error raised since these mostly trigger on coder error (i.e. something that should be caught in testing like not using the same shared context)
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Converts android.graphics.Matrix to a float16 matrix array used by surfaces and OpenGL.
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Converts float16 matrix array used by surfaces and OpenGL to a android.graphics.Matrix.
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Creates a OpenGLES program from vertex and fragment shader sources. Will throw exception on failures since that usually indicates builder error.
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Generate an OpenGLES texture with standard parameters.