GlVideoFrameDrawer

GlVideoFrameDrawer is a interface for implementing the drawing of video frames and supported buffers to the current EGL surface

Inheritors

Functions

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abstract fun drawFrame(frame: VideoFrame, viewportX: Int, viewportY: Int, viewportWidth: Int, viewportHeight: Int, additionalRenderMatrix: Matrix?)

Draw a VideoFrame to the current EGL surface using the provided viewport and matrix. additionalRenderMatrix will be applied on top of any matrices attached to the video frame buffer. The resulting draw will have the rotation and any internal transform matrices applied.

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abstract fun release()

Deallocate any state or resources held by this object