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Interface PingPong

PingPong sends ping-pongs across the signaling connection via the SignalingClient. It measures the round-trip time between the client ping and server pong and acts as a heartbeat to keep the underlying WebSocket connection alive.

Hierarchy

  • PingPong

Implemented by

Index

Methods

addObserver

forEachObserver

removeObserver

start

  • start(): void

stop

  • stop(): void

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