| java.lang.Object |
| ↳ |
java.lang.Enum<E extends java.lang.Enum<E>> |
| |
↳ |
com.amazonaws.ivs.player.Player.State |
Class Overview
Represents the current state of a player instance.
Summary
| Enum Values |
| Player.State |
BUFFERING |
Indicates that the Player is buffering content. |
| Player.State |
ENDED |
Indicates that the Player reached the end of the stream. |
| Player.State |
IDLE |
Indicates that the Player is idle. |
| Player.State |
PLAYING |
Indicates that the Player is playing. |
| Player.State |
READY |
Indicates that the Player is ready to play the loaded source. |
|
[Expand]
Inherited Methods |
From class
java.lang.Enum
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final
Object
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clone()
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final
int
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compareTo(E arg0)
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int
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compareTo(Object arg0)
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final
boolean
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equals(Object arg0)
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final
void
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finalize()
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final
Class<E>
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getDeclaringClass()
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final
int
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hashCode()
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final
String
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name()
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final
int
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ordinal()
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String
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toString()
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static
<T extends Enum<T>>
T
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valueOf(Class<T> arg0, String arg1)
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From class
java.lang.Object
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Object
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clone()
|
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boolean
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equals(Object arg0)
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void
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finalize()
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final
Class<?>
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getClass()
|
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int
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hashCode()
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final
void
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notify()
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final
void
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notifyAll()
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String
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toString()
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final
void
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wait(long arg0, int arg1)
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final
void
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wait(long arg0)
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final
void
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wait()
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From interface
java.lang.Comparable
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abstract
int
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compareTo(T arg0)
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Enum Values
public
static
final
Player.State
BUFFERING
Indicates that the Player is buffering content.
public
static
final
Player.State
ENDED
Indicates that the Player reached the end of the stream.
public
static
final
Player.State
IDLE
Indicates that the Player is idle. This is the initial state.
public
static
final
Player.State
PLAYING
Indicates that the Player is playing.
public
static
final
Player.State
READY
Indicates that the Player is ready to play the loaded source.
Public Methods
public
static
final
State[]
values
()