Getting Started
Install the Library
Note that the IVSBroadcastClient leverages reflect-metadata, which extends the global Reflect object. Although this should not create any conflicts, there may be rare instances where this could cause unwanted behavior.
Using a Script Tag
The Web broadcast SDK is distributed as a JavaScript library and can be retrieved at https://web-broadcast.live-video.net/1.4.0/amazon-ivs-web-broadcast.js.
When loaded via <script>
tag, the library exposes a global variable in the window scope named IVSBroadcastClient
.
Using NPM
To install the npm
package:
npm install amazon-ivs-web-broadcast
You can now access the IVSBroadcastClient
object and pull in other modules and consts such as Errors
, BASIC_LANDSCAPE
:
import IVSBroadcastClient, {
Errors,
BASIC_LANDSCAPE
} from 'amazon-ivs-web-broadcast';
Samples
To get started quickly, see the examples below:
- Single broadcast to an IVS channel (HTML and JavaScript)
- Single broadcast with screen share to an IVS channel (React Source Code)
Create an Instance of the AmazonIVSBroadcastClient
To use the library, you must create an instance of the client. You can do that by calling the create
method on IVSBroadcastClient
with the streamConfig
parameter (specifying constraints of your broadcast like resolution and framerate). You can specify the ingest endpoint when creating the client or you can set this when you start a stream.
The ingest endpoint can be found in the AWS Console or returned by the CreateChannel endpoint (e.g., UNIQUE_ID.global-contribute.live-video.net).
const client = IVSBroadcastClient.create({
// Enter the desired stream configuration
streamConfig: IVSBroadcastClient.BASIC_LANDSCAPE,
// Enter the ingest endpoint from the AWS console or CreateChannel API
ingestEndpoint: 'UNIQUE_ID.global-contribute.live-video.net',
});
These are the common supported stream configurations. Presets are BASIC
up to 480p and 1.5 Mbps bitrate, BASIC Full HD up to 1080p and 3.5 Mbps bitrate, and STANDARD
(or ADVANCED
) up to 1080p and 8.5 Mbps bitrate. You can customize the bitrate, frame rate, and resolution if desired. For more information, see BroadcastClientConfig.
IVSBroadcastClient.BASIC_LANDSCAPE;
IVSBroadcastClient.BASIC_FULL_HD_LANDSCAPE;
IVSBroadcastClient.STANDARD_LANDSCAPE;
IVSBroadcastClient.BASIC_PORTRAIT;
IVSBroadcastClient.BASIC_FULL_HD_PORTRAIT;
IVSBroadcastClient.STANDARD_PORTRAIT;
You can import these individually if using the npm
package.
Note: Make sure that your client-side configuration aligns with the back-end channel type. For instance, if the channel type is STANDARD
, streamConfig
should be set to one of the IVSBroadcastClient.STANDARD_*
values. If channel type is ADVANCED
, you’ll need to set the configuration manually as shown below (using ADVANCED_HD
as an example):
const client = IVSBroadcastClient.create({
// Enter the custom stream configuration
streamConfig: {
maxResolution: {
width: 1080,
height: 1920,
},
maxFramerate: 30,
/**
* maxBitrate is measured in kbps
*/
maxBitrate: 3500,
},
// Other configuration . . .
});
Request Permissions
Your app must request permission to access the user’s camera and microphone, and it must be served using HTTPS. (This is not specific to Amazon IVS; it is required for any website that needs access to cameras and microphones.)
Here's an example function showing how you can request and capture permissions for both audio and video devices:
async function handlePermissions() {
let permissions = {
audio: false,
video: false,
};
try {
const stream = await navigator.mediaDevices.getUserMedia({ video: true, audio: true });
for (const track of stream.getTracks()) {
track.stop();
}
permissions = { video: true, audio: true };
} catch (err) {
permissions = { video: false, audio: false };
console.error(err.message);
}
// If we still don't have permissions after requesting them display the error message
if (!permissions.video) {
console.error('Failed to get video permissions.');
} else if (!permissions.audio) {
console.error('Failed to get audio permissions.');
}
}
For additional information, see the Permissions API and MediaDevices.getUserMedia().
Set Up a Stream Preview
To preview what will be broadcast, provide the SDK with a <canvas>
element.
// where #preview is an existing <canvas> DOM element on your page
const previewEl = document.getElementById('preview');
client.attachPreview(previewEl);
List Available Devices
To see what devices are available to capture, query the browser's MediaDevices.enumerateDevices() method:
const devices = await navigator.mediaDevices.enumerateDevices();
window.videoDevices = devices.filter((d) => d.kind === 'videoinput');
window.audioDevices = devices.filter((d) => d.kind === 'audioinput');
Retrieve a MediaStream from a Device
After acquiring the list of available devices, you can retrieve a stream from any number of devices. For example, you can use the getUserMedia()
method to retrieve a stream from a camera.
If you'd like to specify which device to capture the stream from, you can explicitly set the deviceId
in the audio
or video
section of the media constraints. Alternately, you can omit the deviceId
and have users select their devices from the browser prompt.
You also can specify an ideal camera resolution using the width
and height
constraints. (Read more about these constraints here.) The SDK automatically applies max width and height constraints that correspond to your maximum broadcast resolution; however, it's a good idea to also apply these yourself to ensure that the source aspect ratio is not changed after you add the source to the SDK.
const streamConfig = IVSBroadcastClient.BASIC_LANDSCAPE;
...
window.cameraStream = await navigator.mediaDevices.getUserMedia({
video: {
deviceId: window.videoDevices[0].deviceId,
width: {
ideal: streamConfig.maxResolution.width,
max: streamConfig.maxResolution.width,
},
height: {
ideal: streamConfig.maxResolution.height,
max: streamConfig.maxResolution.height,
},
},
});
window.microphoneStream = await navigator.mediaDevices.getUserMedia({
audio: { deviceId: window.audioDevices[0].deviceId },
});
Add Device to a Stream
After acquiring the stream, you may add devices to the layout by specifying a unique name (below, this is camera1
) and composition position (for video). For example, by specifying your webcam device, you add your webcam video source to the broadcast stream.
When specifying the video-input device, you must specify the index, which represents the “layer” on which you want to broadcast. This is synonymous to image editing or CSS, where a z-index represents the ordering of layers to render. Optionally, you can provide a position, which defines the x/y coordinates (as well as the size) of the stream source.
For details on parameters, see VideoComposition.
client.addVideoInputDevice(window.cameraStream, 'camera1', { index: 0 }); // only 'index' is required for the position parameter
client.addAudioInputDevice(window.microphoneStream, 'mic1');
Start a Broadcast
To start a broadcast, provide the stream key for your Amazon IVS channel:
client
.startBroadcast(streamKey)
.then((result) => {
console.log('I am successfully broadcasting!');
})
.catch((error) => {
console.error('Something drastically failed while broadcasting!', error);
});
Stop a Broadcast
client.stopBroadcast();
Swap Video Positions
The client supports swapping the composition positions of video devices:
client.exchangeVideoDevicePositions('camera1', 'camera2');
Mute Audio
To mute audio, either remove the audio device using removeAudioInputDevice
or set the enabled
property on the audio track:
let audioStream = client.getAudioInputDevice(AUDIO_DEVICE_NAME);
audioStream.getAudioTracks()[0].enabled = false;
Where AUDIO_DEVICE_NAME
is the name given to the original audio device during the addAudioInputDevice()
call.
To unmute:
let audioStream = client.getAudioInputDevice(AUDIO_DEVICE_NAME);
audioStream.getAudioTracks()[0].enabled = true;
Hide Video
To hide video, either remove the video device using removeVideoInputDevice
or set the enabled
property on the video track:
let videoStream = client.getVideoInputDevice(VIDEO_DEVICE_NAME).source;
videoStream.getVideoTracks()[0].enabled = false;
Where VIDEO_DEVICE_NAME
is the name given to the video device during the original addVideoInputDevice()
call.
To unhide:
let videoStream = client.getVideoInputDevice(VIDEO_DEVICE_NAME).source;
videoStream.getVideoTracks()[0].enabled = true;