class VideoFrameI420Buffer : VideoFrameBuffer
VideoFrameI420Buffer provides an reference counted wrapper of a YUV where planes are natively (i.e. in JNI) allocated direct byte buffers.
<init> |
VideoFrameI420Buffer provides an reference counted wrapper of a YUV where planes are natively (i.e. in JNI) allocated direct byte buffers. VideoFrameI420Buffer(width: Int, height: Int, dataY: ByteBuffer, dataU: ByteBuffer, dataV: ByteBuffer, strideY: Int, strideU: Int, strideV: Int, releaseCallback: Runnable) |
dataU |
U plane data of video frame in memory. This must be a natively allocated direct byte buffer so that it can be passed to native code val dataU: ByteBuffer |
dataV |
V plane data of video frame in memory. This must be a natively allocated direct byte buffer so that it can be passed to native code val dataV: ByteBuffer |
dataY |
Y plane data of video frame in memory. This must be a natively allocated direct byte buffer that it can be passed to native code val dataY: ByteBuffer |
height |
Height of the video frame buffer val height: Int |
strideU |
Stride of U plane of video frame val strideU: Int |
strideV |
Stride of V plane of video frame val strideV: Int |
strideY |
Stride of Y plane of video frame val strideY: Int |
width |
Width of the video frame buffer val width: Int |
release |
Release the video frame buffer. Use after frame construction or release after the frame is no longer needed. Will trigger appropriate release of any internally allocated resources. Not using may result in leaks. fun release(): Unit |
retain |
Retain the video frame buffer. Use when shared ownership of the buffer is desired (e.g. when passing to separate thread), otherwise the frame may be spuriously released fun retain(): Unit |