class DefaultSurfaceTextureCaptureSource : SurfaceTextureCaptureSource
DefaultSurfaceTextureCaptureSource will provide a Surface which it will listen to and convert to VideoFrameTextureBuffer objects
<init> |
DefaultSurfaceTextureCaptureSource will provide a Surface which it will listen to and convert to VideoFrameTextureBuffer objects DefaultSurfaceTextureCaptureSource(logger: Logger, width: Int, height: Int, contentHint: VideoContentHint = VideoContentHint.None, eglCoreFactory: EglCoreFactory) |
contentHint |
Content hint for downstream processing val contentHint: VideoContentHint |
minFps |
Setting this to a positive value will lead the source to resend previously captured frames as necessary to approximately maintain the set value. var minFps: Int |
surface |
Surface from which any buffers submitted to will be emitted as a VideoFrame. User must call start to start listening, and stop will likewise stop listening. lateinit var surface: Surface |
addCaptureSourceObserver |
Add a capture source observer to receive callbacks from the source on lifecycle events which can be used to trigger UI. This observer is entirely optional. fun addCaptureSourceObserver(observer: CaptureSourceObserver): Unit |
addVideoSink |
Add a video sink which will immediately begin to receive new frames. fun addVideoSink(sink: VideoSink): Unit |
release |
Deallocate any state or resources held by this object. Not possible to reuse after call. Surface will have been released. fun release(): Unit |
removeCaptureSourceObserver |
Remove a capture source observer fun removeCaptureSourceObserver(observer: CaptureSourceObserver): Unit |
removeVideoSink |
Remove a video sink which will no longer receive new frames on return fun removeVideoSink(sink: VideoSink): Unit |
setMaxResolution |
Set max resolution for video capture source DefaultCameraCaptureSource and DefaultScreenCaptureSource call this function to set max resolution for camera and screen capture fun setMaxResolution(maxResolution: VideoResolution): Unit |
start |
Start capturing on this source and emitting video frames fun start(): Unit |
stop |
Stop capturing on this source and cease emitting video frames fun stop(): Unit |