TextureRenderView(context: Context, attrs: AttributeSet? = null, defStyle: Int = 0)
TextureRenderView is an implementation of EglVideoRenderView which uses EGL14 and OpenGLES2 to draw any incoming video buffer types to the surface provided by the inherited TextureView
Note that since most TextureRenderView objects will not be constructed in code, builders must pass in the Logger directly before initialization by setting logger