Memory¶
Memory management for Bedrock AgentCore SDK.
bedrock_agentcore.memory
¶
Bedrock AgentCore Memory module for agent memory management capabilities.
MemoryClient
¶
High-level Bedrock AgentCore Memory client with essential operations.
Source code in bedrock_agentcore/memory/client.py
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__init__(region_name=None)
¶
Initialize the Memory client.
Source code in bedrock_agentcore/memory/client.py
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|
add_custom_semantic_strategy(memory_id, name, extraction_config, consolidation_config, description=None, namespaces=None)
¶
Add a custom semantic strategy with prompts.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
name
|
str
|
Strategy name |
required |
extraction_config
|
Dict[str, Any]
|
Extraction configuration with prompt and model: |
required |
consolidation_config
|
Dict[str, Any]
|
Consolidation configuration with prompt and model: |
required |
description
|
Optional[str]
|
Optional description |
None
|
namespaces
|
Optional[List[str]]
|
Optional namespaces list |
None
|
Source code in bedrock_agentcore/memory/client.py
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|
add_custom_semantic_strategy_and_wait(memory_id, name, extraction_config, consolidation_config, description=None, namespaces=None, max_wait=300, poll_interval=10)
¶
Add a custom semantic strategy and wait for memory to return to ACTIVE state.
Source code in bedrock_agentcore/memory/client.py
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add_semantic_strategy(memory_id, name, description=None, namespaces=None)
¶
Add a semantic memory strategy.
Note: Configuration is no longer provided for built-in strategies as per API changes.
Source code in bedrock_agentcore/memory/client.py
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add_semantic_strategy_and_wait(memory_id, name, description=None, namespaces=None, max_wait=300, poll_interval=10)
¶
Add a semantic strategy and wait for memory to return to ACTIVE state.
This addresses the issue where adding a strategy puts the memory into CREATING state temporarily, preventing subsequent operations.
Source code in bedrock_agentcore/memory/client.py
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add_strategy(memory_id, strategy)
¶
Add a strategy to a memory (without waiting).
WARNING: After adding a strategy, the memory enters CREATING state temporarily. Use add_*_strategy_and_wait() methods instead to avoid errors.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
strategy
|
Dict[str, Any]
|
Strategy configuration dictionary |
required |
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Updated memory response |
Source code in bedrock_agentcore/memory/client.py
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add_summary_strategy(memory_id, name, description=None, namespaces=None)
¶
Add a summary memory strategy.
Note: Configuration is no longer provided for built-in strategies as per API changes.
Source code in bedrock_agentcore/memory/client.py
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add_summary_strategy_and_wait(memory_id, name, description=None, namespaces=None, max_wait=300, poll_interval=10)
¶
Add a summary strategy and wait for memory to return to ACTIVE state.
Source code in bedrock_agentcore/memory/client.py
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add_user_preference_strategy(memory_id, name, description=None, namespaces=None)
¶
Add a user preference memory strategy.
Note: Configuration is no longer provided for built-in strategies as per API changes.
Source code in bedrock_agentcore/memory/client.py
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add_user_preference_strategy_and_wait(memory_id, name, description=None, namespaces=None, max_wait=300, poll_interval=10)
¶
Add a user preference strategy and wait for memory to return to ACTIVE state.
Source code in bedrock_agentcore/memory/client.py
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create_event(memory_id, actor_id, session_id, messages, event_timestamp=None, branch=None)
¶
Save an event of an agent interaction or conversation with a user.
This is the basis of short-term memory. If you configured your Memory resource to have MemoryStrategies, then events that are saved in short-term memory via create_event will be used to extract long-term memory records.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
actor_id
|
str
|
Actor identifier (could be id of your user or an agent) |
required |
session_id
|
str
|
Session identifier (meant to logically group a series of events) |
required |
messages
|
List[Tuple[str, str]]
|
List of (text, role) tuples. Role can be USER, ASSISTANT, TOOL, etc. |
required |
event_timestamp
|
Optional[datetime]
|
timestamp for the entire event (not per message) |
None
|
branch
|
Optional[Dict[str, str]]
|
Optional branch info. For new branches: {"rootEventId": "...", "name": "..."} For continuing existing branch: {"name": "..."} or {"name": "...", "rootEventId": "..."} A branch is used when you want to have a different history of events. |
None
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Created event |
Example
event = client.create_event( memory_id=memory.get("id"), actor_id="weatherWorrier", session_id="WeatherSession", messages=[ ("What's the weather?", "USER"), ("Today is sunny", "ASSISTANT") ] ) root_event_id = event.get("eventId") print(event)
Continue the conversation¶
event = client.create_event( memory_id=memory.get("id"), actor_id="weatherWorrier", session_id="WeatherSession", messages=[ ("How about the weather tomorrow", "USER"), ("Tomorrow is cold!", "ASSISTANT") ] ) print(event)
branch the conversation so that the previous message is not part of the history¶
(suppose you did not mean to ask about the weather tomorrow and want to undo¶
that, and replace with a new message)¶
event = client.create_event( memory_id=memory.get("id"), actor_id="weatherWorrier", session_id="WeatherSession", branch={"name": "differentWeatherQuestion", "rootEventId": root_event_id}, messages=[ ("How about the weather a year from now", "USER"), ("I can't predict that far into the future!", "ASSISTANT") ] ) print(event)
Source code in bedrock_agentcore/memory/client.py
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create_memory(name, strategies=None, description=None, event_expiry_days=90, memory_execution_role_arn=None)
¶
Create a memory with simplified configuration.
Source code in bedrock_agentcore/memory/client.py
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create_memory_and_wait(name, strategies, description=None, event_expiry_days=90, memory_execution_role_arn=None, max_wait=300, poll_interval=10)
¶
Create a memory and wait for it to become ACTIVE.
This method creates a memory and polls until it reaches ACTIVE status, providing a convenient way to ensure the memory is ready for use.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Name for the memory resource |
required |
strategies
|
List[Dict[str, Any]]
|
List of strategy configurations |
required |
description
|
Optional[str]
|
Optional description |
None
|
event_expiry_days
|
int
|
How long to retain events (default: 90 days) |
90
|
memory_execution_role_arn
|
Optional[str]
|
IAM role ARN for memory execution |
None
|
max_wait
|
int
|
Maximum seconds to wait (default: 300) |
300
|
poll_interval
|
int
|
Seconds between status checks (default: 10) |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Created memory object in ACTIVE status |
Raises:
Type | Description |
---|---|
TimeoutError
|
If memory doesn't become ACTIVE within max_wait |
RuntimeError
|
If memory creation fails |
Source code in bedrock_agentcore/memory/client.py
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delete_memory(memory_id)
¶
Delete a memory resource.
Source code in bedrock_agentcore/memory/client.py
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delete_memory_and_wait(memory_id, max_wait=300, poll_interval=10)
¶
Delete a memory and wait for deletion to complete.
This method deletes a memory and polls until it's fully deleted, ensuring clean resource cleanup.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID to delete |
required |
max_wait
|
int
|
Maximum seconds to wait (default: 300) |
300
|
poll_interval
|
int
|
Seconds between checks (default: 10) |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Final deletion response |
Raises:
Type | Description |
---|---|
TimeoutError
|
If deletion doesn't complete within max_wait |
Source code in bedrock_agentcore/memory/client.py
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delete_strategy(memory_id, strategy_id)
¶
Delete a strategy from a memory.
Source code in bedrock_agentcore/memory/client.py
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fork_conversation(memory_id, actor_id, session_id, root_event_id, branch_name, new_messages, event_timestamp=None)
¶
Fork a conversation from a specific event to create a new branch.
Source code in bedrock_agentcore/memory/client.py
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get_conversation_tree(memory_id, actor_id, session_id)
¶
Get a tree structure of the conversation with all branches.
This method transforms a flat list of events into a hierarchical tree structure, providing visualization-ready data that would be complex to build from raw events. It handles: - Full pagination to get all events - Grouping by branches - Message summarization - Tree structure building
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Dictionary representing the conversation tree structure |
Source code in bedrock_agentcore/memory/client.py
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get_last_k_turns(memory_id, actor_id, session_id, k=5, branch_name=None, include_branches=False, max_results=100)
¶
Get the last K conversation turns.
A "turn" typically consists of a user message followed by assistant response(s). This method groups messages into logical turns for easier processing.
Returns:
Type | Description |
---|---|
List[List[Dict[str, Any]]]
|
List of turns, where each turn is a list of message dictionaries |
Source code in bedrock_agentcore/memory/client.py
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get_memory_status(memory_id)
¶
Get current memory status.
Source code in bedrock_agentcore/memory/client.py
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get_memory_strategies(memory_id)
¶
Get all strategies for a memory.
Source code in bedrock_agentcore/memory/client.py
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list_branch_events(memory_id, actor_id, session_id, branch_name=None, include_parent_events=False, max_results=100)
¶
List events in a specific branch.
This method provides complex filtering and pagination that would require significant boilerplate code with raw boto3. It handles: - Automatic pagination across multiple API calls - Branch filtering with parent event inclusion logic - Main branch isolation (events without branch info)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
actor_id
|
str
|
Actor identifier |
required |
session_id
|
str
|
Session identifier |
required |
branch_name
|
Optional[str]
|
Branch name (None for main branch) |
None
|
include_parent_events
|
bool
|
Whether to include events from parent branches |
False
|
max_results
|
int
|
Maximum events to return |
100
|
Returns:
Type | Description |
---|---|
List[Dict[str, Any]]
|
List of events in the branch |
Source code in bedrock_agentcore/memory/client.py
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list_branches(memory_id, actor_id, session_id)
¶
List all branches in a session.
This method handles pagination automatically and provides a structured view of all conversation branches, which would require complex pagination and grouping logic if done with raw boto3 calls.
Returns:
Type | Description |
---|---|
List[Dict[str, Any]]
|
List of branch information including name and root event |
Source code in bedrock_agentcore/memory/client.py
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list_events(memory_id, actor_id, session_id, branch_name=None, include_parent_events=False, max_results=100, include_payload=True)
¶
List all events in a session with pagination support.
This method provides direct access to the raw events API, allowing developers to retrieve all events without the turn grouping logic of get_last_k_turns.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
actor_id
|
str
|
Actor identifier |
required |
session_id
|
str
|
Session identifier |
required |
branch_name
|
Optional[str]
|
Optional branch name to filter events (None for all branches) |
None
|
include_parent_events
|
bool
|
Whether to include parent branch events (only applies with branch_name) |
False
|
max_results
|
int
|
Maximum number of events to return |
100
|
include_payload
|
bool
|
Whether to include event payloads in response |
True
|
Returns:
Type | Description |
---|---|
List[Dict[str, Any]]
|
List of event dictionaries in chronological order |
Example
Get all events¶
events = client.list_events(memory_id, actor_id, session_id)
Get only main branch events¶
main_events = client.list_events(memory_id, actor_id, session_id, branch_name="main")
Get events from a specific branch¶
branch_events = client.list_events(memory_id, actor_id, session_id, branch_name="test-branch")
Source code in bedrock_agentcore/memory/client.py
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|
list_memories(max_results=100)
¶
List all memories for the account.
Source code in bedrock_agentcore/memory/client.py
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|
merge_branch_context(memory_id, actor_id, session_id, branch_name, include_parent=True)
¶
Get all messages from a branch for context building.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
actor_id
|
str
|
Actor identifier |
required |
session_id
|
str
|
Session identifier |
required |
branch_name
|
str
|
Branch to get context from |
required |
include_parent
|
bool
|
Whether to include parent branch events |
True
|
Returns:
Type | Description |
---|---|
List[Dict[str, Any]]
|
List of all messages in chronological order |
Source code in bedrock_agentcore/memory/client.py
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|
modify_strategy(memory_id, strategy_id, description=None, namespaces=None, configuration=None)
¶
Modify a strategy with full control over configuration.
Source code in bedrock_agentcore/memory/client.py
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|
process_turn(memory_id, actor_id, session_id, user_input, agent_response, event_timestamp=None, retrieval_namespace=None, retrieval_query=None, top_k=3)
¶
DEPRECATED: Use retrieve_memories() and save_conversation() separately.
This method will be removed in v1.0.0.
Source code in bedrock_agentcore/memory/client.py
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|
process_turn_with_llm(memory_id, actor_id, session_id, user_input, llm_callback, retrieval_namespace=None, retrieval_query=None, top_k=3, event_timestamp=None)
¶
Complete conversation turn with LLM callback integration.
This method combines memory retrieval, LLM invocation, and response storage in a single call using a callback pattern.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
actor_id
|
str
|
Actor identifier (e.g., "user-123") |
required |
session_id
|
str
|
Session identifier |
required |
user_input
|
str
|
The user's message |
required |
llm_callback
|
Callable[[str, List[Dict[str, Any]]], str]
|
Function that takes (user_input, memories) and returns agent_response The callback receives the user input and retrieved memories, and should return the agent's response string |
required |
retrieval_namespace
|
Optional[str]
|
Namespace to search for memories (optional) |
None
|
retrieval_query
|
Optional[str]
|
Custom search query (defaults to user_input) |
None
|
top_k
|
int
|
Number of memories to retrieve |
3
|
event_timestamp
|
Optional[datetime]
|
Optional timestamp for the event |
None
|
Returns:
Type | Description |
---|---|
Tuple[List[Dict[str, Any]], str, Dict[str, Any]]
|
Tuple of (retrieved_memories, agent_response, created_event) |
Example
def my_llm(user_input: str, memories: List[Dict]) -> str: # Format context from memories context = "\n".join([m['content']['text'] for m in memories])
# Call your LLM (Bedrock, OpenAI, etc.)
response = bedrock.invoke_model(
messages=[
{"role": "system", "content": f"Context: {context}"},
{"role": "user", "content": user_input}
]
)
return response['content']
memories, response, event = client.process_turn_with_llm( memory_id="mem-xyz", actor_id="user-123", session_id="session-456", user_input="What did we discuss yesterday?", llm_callback=my_llm, retrieval_namespace="support/facts/{sessionId}" )
Source code in bedrock_agentcore/memory/client.py
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|
retrieve_memories(memory_id, namespace, query, actor_id=None, top_k=3)
¶
Retrieve relevant memories from a namespace.
Note: Wildcards (*) are NOT supported in namespaces. You must provide the exact namespace path with all variables resolved.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
namespace
|
str
|
Exact namespace path (no wildcards) |
required |
query
|
str
|
Search query |
required |
actor_id
|
Optional[str]
|
Optional actor ID (deprecated, use namespace) |
None
|
top_k
|
int
|
Number of results to return |
3
|
Returns:
Type | Description |
---|---|
List[Dict[str, Any]]
|
List of memory records |
Example
Correct - exact namespace¶
memories = client.retrieve_memories( memory_id="mem-123", namespace="support/facts/session-456", query="customer preferences" )
Incorrect - wildcards not supported¶
memories = client.retrieve_memories(..., namespace="support/facts/*", ...)¶
Source code in bedrock_agentcore/memory/client.py
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|
save_conversation(memory_id, actor_id, session_id, messages, event_timestamp=None, branch=None)
¶
DEPRECATED: Use create_event() instead.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
actor_id
|
str
|
Actor identifier |
required |
session_id
|
str
|
Session identifier |
required |
messages
|
List[Tuple[str, str]]
|
List of (text, role) tuples. Role can be USER, ASSISTANT, TOOL, etc. |
required |
event_timestamp
|
Optional[datetime]
|
Optional timestamp for the entire event (not per message) |
None
|
branch
|
Optional[Dict[str, str]]
|
Optional branch info. For new branches: {"rootEventId": "...", "name": "..."} For continuing existing branch: {"name": "..."} or {"name": "...", "rootEventId": "..."} |
None
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Created event |
Example
Save multi-turn conversation¶
event = client.save_conversation( memory_id="mem-xyz", actor_id="user-123", session_id="session-456", messages=[ ("What's the weather?", "USER"), ("And tomorrow?", "USER"), ("Checking weather...", "TOOL"), ("Today sunny, tomorrow rain", "ASSISTANT") ] )
Continue existing branch (only name required)¶
event = client.save_conversation( memory_id="mem-xyz", actor_id="user-123", session_id="session-456", messages=[("Continue conversation", "USER")], branch={"name": "existing-branch"} )
Source code in bedrock_agentcore/memory/client.py
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|
save_turn(memory_id, actor_id, session_id, user_input, agent_response, event_timestamp=None)
¶
DEPRECATED: Use save_conversation() for more flexibility.
This method will be removed in v1.0.0.
Source code in bedrock_agentcore/memory/client.py
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|
update_memory_strategies(memory_id, add_strategies=None, modify_strategies=None, delete_strategy_ids=None)
¶
Update memory strategies - add, modify, or delete.
Source code in bedrock_agentcore/memory/client.py
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|
update_memory_strategies_and_wait(memory_id, add_strategies=None, modify_strategies=None, delete_strategy_ids=None, max_wait=300, poll_interval=10)
¶
Update memory strategies and wait for memory to return to ACTIVE state.
This method handles the temporary CREATING state that occurs when updating strategies, preventing subsequent update errors.
Source code in bedrock_agentcore/memory/client.py
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|
wait_for_memories(memory_id, namespace, test_query='test', max_wait=180, poll_interval=15)
¶
Wait for memory extraction to complete by polling.
IMPORTANT LIMITATIONS: 1. This method only works reliably on empty namespaces. If there are already existing memories in the namespace, this method may return True immediately even if new extractions haven't completed. 2. Wildcards () are NOT supported in namespaces. You must provide the exact namespace path with all variables resolved (e.g., "support/facts/session-123" not "support/facts/").
For subsequent extractions in populated namespaces, use a fixed wait time: time.sleep(150) # Wait 2.5 minutes for extraction
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
namespace
|
str
|
Exact namespace to check (no wildcards) |
required |
test_query
|
str
|
Query to test with (default: "test") |
'test'
|
max_wait
|
int
|
Maximum seconds to wait (default: 180) |
180
|
poll_interval
|
int
|
Seconds between checks (default: 15) |
15
|
Returns:
Type | Description |
---|---|
bool
|
True if memories found, False if timeout |
Note
This method will be deprecated in future versions once the API provides extraction status or timestamps.
Source code in bedrock_agentcore/memory/client.py
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|
MemoryControlPlaneClient
¶
Client for Bedrock AgentCore Memory control plane operations.
Source code in bedrock_agentcore/memory/controlplane.py
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|
__init__(region_name='us-west-2', environment='prod')
¶
Initialize the Memory Control Plane client.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
region_name
|
str
|
AWS region name |
'us-west-2'
|
environment
|
str
|
Environment name (prod, gamma, etc.) |
'prod'
|
Source code in bedrock_agentcore/memory/controlplane.py
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|
add_strategy(memory_id, strategy, wait_for_active=False, max_wait=300, poll_interval=10)
¶
Add a strategy to a memory resource.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
strategy
|
Dict[str, Any]
|
Strategy configuration dictionary |
required |
wait_for_active
|
bool
|
Whether to wait for strategy to become ACTIVE |
False
|
max_wait
|
int
|
Maximum seconds to wait if wait_for_active is True |
300
|
poll_interval
|
int
|
Seconds between status checks if wait_for_active is True |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Updated memory object with strategyId field |
Source code in bedrock_agentcore/memory/controlplane.py
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|
create_memory(name, event_expiry_days=90, description=None, memory_execution_role_arn=None, strategies=None, wait_for_active=False, max_wait=300, poll_interval=10)
¶
Create a memory resource with optional strategies.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name
|
str
|
Name for the memory resource |
required |
event_expiry_days
|
int
|
How long to retain events (default: 90 days) |
90
|
description
|
Optional[str]
|
Optional description |
None
|
memory_execution_role_arn
|
Optional[str]
|
IAM role ARN for memory execution |
None
|
strategies
|
Optional[List[Dict[str, Any]]]
|
Optional list of strategy configurations |
None
|
wait_for_active
|
bool
|
Whether to wait for memory to become ACTIVE |
False
|
max_wait
|
int
|
Maximum seconds to wait if wait_for_active is True |
300
|
poll_interval
|
int
|
Seconds between status checks if wait_for_active is True |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Created memory object |
Source code in bedrock_agentcore/memory/controlplane.py
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|
delete_memory(memory_id, wait_for_deletion=False, wait_for_strategies=False, max_wait=300, poll_interval=10)
¶
Delete a memory resource.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID to delete |
required |
wait_for_deletion
|
bool
|
Whether to wait for complete deletion |
False
|
wait_for_strategies
|
bool
|
Whether to wait for strategies to become ACTIVE before deletion |
False
|
max_wait
|
int
|
Maximum seconds to wait if wait_for_deletion is True |
300
|
poll_interval
|
int
|
Seconds between checks if wait_for_deletion is True |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Deletion response |
Source code in bedrock_agentcore/memory/controlplane.py
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|
get_memory(memory_id, include_strategies=True)
¶
Get a memory resource by ID.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
include_strategies
|
bool
|
Whether to include strategy details in response |
True
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Memory resource details |
Source code in bedrock_agentcore/memory/controlplane.py
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|
get_strategy(memory_id, strategy_id)
¶
Get a specific strategy from a memory resource.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
strategy_id
|
str
|
Strategy ID |
required |
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Strategy details |
Source code in bedrock_agentcore/memory/controlplane.py
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|
list_memories(max_results=100)
¶
List all memories for the account with pagination support.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
max_results
|
int
|
Maximum number of memories to return |
100
|
Returns:
Type | Description |
---|---|
List[Dict[str, Any]]
|
List of memory summaries |
Source code in bedrock_agentcore/memory/controlplane.py
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|
remove_strategy(memory_id, strategy_id, wait_for_active=False, max_wait=300, poll_interval=10)
¶
Remove a strategy from a memory resource.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
strategy_id
|
str
|
Strategy ID to remove |
required |
wait_for_active
|
bool
|
Whether to wait for memory to become ACTIVE |
False
|
max_wait
|
int
|
Maximum seconds to wait if wait_for_active is True |
300
|
poll_interval
|
int
|
Seconds between status checks if wait_for_active is True |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Updated memory object |
Source code in bedrock_agentcore/memory/controlplane.py
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|
update_memory(memory_id, description=None, event_expiry_days=None, memory_execution_role_arn=None, add_strategies=None, modify_strategies=None, delete_strategy_ids=None, wait_for_active=False, max_wait=300, poll_interval=10)
¶
Update a memory resource properties and/or strategies.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
description
|
Optional[str]
|
Optional new description |
None
|
event_expiry_days
|
Optional[int]
|
Optional new event expiry duration |
None
|
memory_execution_role_arn
|
Optional[str]
|
Optional new execution role ARN |
None
|
add_strategies
|
Optional[List[Dict[str, Any]]]
|
Optional list of strategies to add |
None
|
modify_strategies
|
Optional[List[Dict[str, Any]]]
|
Optional list of strategies to modify |
None
|
delete_strategy_ids
|
Optional[List[str]]
|
Optional list of strategy IDs to delete |
None
|
wait_for_active
|
bool
|
Whether to wait for memory to become ACTIVE |
False
|
max_wait
|
int
|
Maximum seconds to wait if wait_for_active is True |
300
|
poll_interval
|
int
|
Seconds between status checks if wait_for_active is True |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Updated memory object |
Source code in bedrock_agentcore/memory/controlplane.py
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|
update_strategy(memory_id, strategy_id, description=None, namespaces=None, configuration=None, wait_for_active=False, max_wait=300, poll_interval=10)
¶
Update a strategy in a memory resource.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
memory_id
|
str
|
Memory resource ID |
required |
strategy_id
|
str
|
Strategy ID to update |
required |
description
|
Optional[str]
|
Optional new description |
None
|
namespaces
|
Optional[List[str]]
|
Optional new namespaces list |
None
|
configuration
|
Optional[Dict[str, Any]]
|
Optional new configuration |
None
|
wait_for_active
|
bool
|
Whether to wait for strategy to become ACTIVE |
False
|
max_wait
|
int
|
Maximum seconds to wait if wait_for_active is True |
300
|
poll_interval
|
int
|
Seconds between status checks if wait_for_active is True |
10
|
Returns:
Type | Description |
---|---|
Dict[str, Any]
|
Updated memory object |
Source code in bedrock_agentcore/memory/controlplane.py
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|